![]() Graphics: Avoid rebinding the texture and polute state if the texture target is unknown. Graphics: Fixed a crash in SkinnedMeshRenderer: make sure the cached mesh is valid before using it. Graphics: Fixed an issue loading shaders from a 2017.4 authored asset bundle into more recent Unity versions. Graphics: Fixed an issue that can cause increased draw call count when using static batching. IOS: Fixed an issue with profiler support for iPhone XR/XS/XS Max and above. IOS: Fixed Unity Remote errors when using iPhone XR/XS/XS Max and above. MacOS: IME works in both editor and player is the proper location. Prefabs: Fixed an issue where editor entering infinite loop on certain bad prefabs. The bad prefabs are now patched during load. Prefabs: Fixed an issue with applying prefab override from a scene where the MonoBehaviour lives in a namespace and has FormerlySerializeAs on the fields. Profiler: Added message indicating that Profiler Modules need to be activated to profile. Scripting: Fixed an issue that raised on iOS where the player would crash when shutting down. Version Control: Fixed an issues with Unity auto refresh and version control. XR: Fixed a crash when you connect to a Hololens 2 using the HolographicRemoting scripting api and then enable Windows Mixed Reality.
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